AI Insights · Timothy · October 2024
Top 5 Third Person Games on iOS in Venezuela Q3 2024
Explore the performance trends of the top third person games on iOS in Venezuela during Q3 2024, with insights into downloads, revenue, and active user engagement.
In the third quarter of 2024, the top third-person games on the iOS platform in Venezuela showcased a variety of performance trends. These insights are based on data from Sensor Tower, which provides detailed analytics on app performance.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED saw fluctuations in weekly downloads, starting at around 2.3K in early July and peaking at approximately 3.1K by mid-September. Revenue was minimal, with occasional peaks reaching up to $2. Weekly active users showed a slight decline, moving from about 38.5K at the beginning of the quarter to 35.8K by the end of September.
Subway Surfers by Sybo Games ApS had a relatively stable download trend, starting at 1.4K and experiencing a gradual increase to around 1.8K towards the end of the quarter. Active user numbers also increased, beginning at 18.6K in early July and rising to over 20.5K by the end of September. However, the game did not generate any revenue during this period.
Stumble Guys from Scopely, Inc. had a modest download performance, with numbers fluctuating between 900 and 1.4K throughout the quarter. Active users increased slightly from 5.3K at the beginning of July to about 5.8K by the end of September, although revenue remained at zero.
Nintendo's Mario Kart Tour experienced a varied download pattern, beginning at 964 and seeing a peak of 1.4K by late July, before settling to around 862 by the end of September. Active users showed a small increase, starting at 6.1K and reaching approximately 6.2K by the quarter's end, without any revenue generation.
Finally, Going Balls from SUPERSONIC STUDIOS LTD had a notable spike in downloads, reaching 1.7K in late July, before declining to around 713 by the end of September. Active users saw an increase from 3.8K to 5.9K early in the quarter, followed by a slight decrease towards the end. Like several others in this category, the game did not generate revenue during this period.
For more detailed insights and data, visit Sensor Tower's platform.